Jump to content

1976 in video games

From Wikipedia, the free encyclopedia

List of years in video games
+...

1976 was a mixed year for the expansion of the video game industry. While the consumer market in the United States for dedicated consoles saw massive growth, the coin-operated video game market saw a decline despite individual hits. The year also marked the availability of some of the first computer game software for microcomputers, growing out of the hobbyist market.

In the U.S coin-operated games market, video games were largely stalled in response to the reemergence of pinball as a popular category. Licensed tables like Bally’s Wizard (1975) and the creation of successful tables utilizing solid-state electronics allowed pinball to outpace video games. Smaller companies – particularly those who relied on the cocktail table market – failed to keep pace and many new games were not successful. Several of the top earning games of the year were the same as those of the year prior with only a few standout releases.[1]

Home consoles saw an explosion in interest in the U.S. after the successful 1975 Holiday season. Established companies like Atari and Magnavox created additional models sold throughout the year while a plethora of new companies adopted the General Instrument AY-3-8500Pong on a chip” to create their own consoles. The most successful and lasting of these new competitors was Coleco Industries who managed to outsell all their competition. Likewise in Japan, the availability and development of dedicated console chips spurred their domestic market. The end of 1976 also saw the release of the first programmable home system with interchangeable cartridges, Fairchild’s Video Entertainment System.

Computer games continued to be shared via timesharing networks on mainframe systems at institutions and universities through this period. The most significant game introduced in 1976 was Adventure, the origin of the interactive fiction genre which in turn inspired action adventure games. Adventure was distributed via the ARPANET which allowed its influence to reach not only all over the United States but into Europe through the nascent Internet. The PLATO network also featured advances in interactive experiences, including role-playing games.

Microcomputers created for electronics enthusiasts began proliferating after the introduction of the Altair 8800 in 1975. Companies sold commercial game software targeted at hobbyists building computer kits. Many of these were adaptations of circulating BASIC games like Star Trek (1971) and others were made for specific computer addons – usually graphics boards. The software market for early microcomputers was largely based on trading rather than purchasing programs – which prompted Bill Gates to pen his famous An Open Letter to Hobbyists.

In Japan, video games took on greater importance in the coin-operated games sector as Sega, Taito, and Namco began to take the market more seriously. Taito found success importing games from Midway Mfg in the U.S. while Sega pushed the boundaries of transistor-transistor logic technology with games like Road Race. Namco, through its relationship with Atari, imported what would be the defining game of the first Japanese video game boom, Breakout.

Events

[edit]

Financial performance

[edit]

United States

[edit]

Arcade

[edit]

Total unit sales: 54,000 cabinets.[4]

Title Arcade cabinet units (Estimates) Manufacturer Developer Genre
Breakout 11,000[5] Atari Inc. Atari Inc. Action
Sea Wolf 10,000[6] Midway Manufacturing Dave Nutting Associates Multi-directional shooter
Sprint 2 8,200[5] Atari Inc. Atari Inc. Racing
Night Driver 2,100[5] Atari Inc. Atari Inc.
Death Race 2,000<[7] Exidy Exidy
[edit]

RePlay magazine's Route and Arcade Survey was published in October 1976, including the chart of most popular games on location over the last few months. The lists compiled by RePlay were based on polling operators regarding their opinions of games receiving the most attention in their locations.[8] RePlay's charts were based on only a subset of reports by operators and are not on imperial metrics such as earnings reports, but they give a strong indication of games which were of the most value to arcades and street locations.

The Profit Chart section of the survey included a top ten listing of games seen as most profitable by operators. This included two pinball games – Wizard by Bally (#3) and Captain Fantastic by Bally (#9) – as well as electro-mechanical game Daytona 500 (#10) by Allied Leisure. Four additional games were left in an unranked section: Trivia by Ramtek, Demolition Derby by Chicago Coin, Death Race by Exidy, and Bombs Away by Meadows Games.

Rank Arcade video games
Title Genre Manufacturer
1 Sea Wolf Fixed shooter Midway Manufacturing
2 Gun Fight Multi-directional shooter Midway Manufacturing
4 Wheels Racing Midway Manufacturing
5 Indy 800 Racing Atari Inc.
6 Breakout Action Atari Inc.
7 Indy 4 Racing Atari Inc.
8 Bi-Plane Multi-directional shooter Fun Games

Home consoles Total unit sales: 3.24 million–4 million consoles.[9]

Total revenue (retail): $125–225 million.[10]

Title Game console units (1976) Manufacturer Developer
Telstar >1,000,000[1][9] Coleco Industries General Instrument/Alpex Computer[1]
Video Entertainment System 50,000-60,000[10]

40,000[9]

Fairchild Semiconductor Fairchild Semiconductor/Alpex Computer

Japan

[edit]

Game Machine magazine published the results of their first annual survey of arcade operators in the country. This first survey only covered results as of the Japanese New Year's holiday. They received data from 49 locations, which were divided by a region. Respondents were asked to rank their most popular games from first to third place, with points allocated depending on their placement. The list was further divided between arcade games, medal games, and kiddie rides. The arcade game list included 27 named games, with 17 of them being video games.[11]

Arcade video games
Title Points Genre Manufacturer
Ball Park 34 Sports Taito
Speed Race DX 26 Racing Taito
Heavyweight Champ 20 Sports Sega
Breakout 14 Action Namco[Note 1]
Sea Wolf 10 Fixed shooter Taito
LeMans 5 Racing Namco
Kamikaze (Zero Fighter Kamikaze) 4 Fixed shooter Fuji Enterprises
Sparkling Corner 3 Racing Sega
Speed Race Twin 3 Taito
Indy 800 2 Racing Namco
Night Driver 2 Namco
Rock n' Bark 2 Light gun shooter Sega
Western Gun 2 Multi-directional shooter Taito
Sprint 2 1 Racing Namco
Road Race 1 Sega
Attack 1 Light gun shooter Taito
Pong-Tron 1 Sports Sega

Notable releases

[edit]

Games

[edit]
  • February – Nürburgring 1 is released by the German company Trakus. Created by Dr. Reiner Foerst, the racing game is among the first to feature 3-D graphics and object scaling. The units are created by hand with twenty-eight individual circuit boards powering the logic. Digital Games, Dave Nutting Associates, and Atari all develop games based off Nürburgring 1.[1]
    • Sega releases Road Race, a third-person racing game with object scaling. The game is later rejiggered as motorcycle racing game Man T.T. which features soundtrack via an 8-track music player and haptic feedback when the vehicle crashes. It is released in the U.S. under the licensed name of Fonz – the first video game with an officially licensed media property.
    • Interceptor by Taito becomes available. The game features discrete object scaling in the context of a first-person flight shooting game.
    • Sea Wolf is released by Midway Mfg, a successful gallery target shooting game updating previous electro-mechanical games. The game features and early version of an electronic high score feature.[1]
  • April – Death Race by Exidy is released. The game causes the first controversy on video game violence when a reporter for the Associated Press writes about its graphic imagery.[7]
  • May – Atari Inc. ships Breakout. The game is a hit in the United States but becomes even bigger in Japan when it is released by Namco. Block breaker games in the country create the first video game boom.[1]
  • October – Heavyweight Champ by Sega premieres and features early one-on-one dueling between two human opponents, considered by some to be the first fighting game.[Note 2]
  • November – Sprint 2 is released by Atari Inc. under their Kee Games label. It is the first commercially released game to feature the technology of hardware sprites, patented by Steve Mayer and Ron Milner of Cyan Engineering.
  • December – Blockade by Gremlin Industries is released. It serves as the origin for the snake game but is not very successful due to rampant cloning of the game by other companies.

Computer games

[edit]
  • William Crowther finishes work on Adventure or ADVENT, the pioneering interactive fiction game based on his caving experience and Dungeons & Dragons. He leaves the program to be discovered by others on the Bolt, Beranek and Newman server of the ARPANET, after which it proliferates to computer labs across the country.[12]
  • Gary Wisenhunt and Ray Wood complete the role-playing game dnd on the PLATO IV system. The game features a more structured style than the earlier The Dungeon, including an end boss.
  • Moria by Kevet Duncombe and Jim Battin introduces a first-person, three-dimensional perspective to the multiplayer role-playing experiences of the PLATO IV system. The game features the ability for players to form a party and becomes massively influential in the PLATO ecosystem.
  • March – SCELBI offers the book Scelbi's First Book of Computer Games for the "8008"/"8080" for sale. These are among the first games programmed specifically for microprocessors available for purchase.[13]
  • June – The company Cromemco ships the Dazzler, a graphics display board for S-100 compatible computers. Alongside the hardware, Cromemco offers several programs for the system on paper tape including implementations of tic-tac-toe and Life.[14]
  • September – Wargy I by Chris Crawford is developed for the IBM 1130.[15] Crawford would go on to help define the academic field of video game design.
  • December – Microchess is completed for the KIM-1 computer kit by Peter R. Jennings. It is among the most prolific early games on microcomputers.[1]

Console games

[edit]
Fairchild Channel F
  • February – General Instrument announces the availability of their AY-3-8500 integrated circuit made specifically for game-playing machines. The chip features six games, including four Pong-style games. The availability of the chip as an OEM part creates a mass proliferation of companies involved in the console business.[1]
  • June – Coleco ships the Telstar dedicated console using the AY-3-8500 chip. Due to their early awareness of the chip, Coleco received their full order and the Telstar line became the most popular set of systems in 1976.[1]
  • November – The Video Entertainment System – the first console to feature programmable cartridges – from Fairchild Semiconductor becomes available after several delays. Of the three launch titles, only Videocart-1 is broadly available due to manufacturing set backs. The console introduces the first pause feature to video games.

Business

[edit]
  • April 1 – Apple Computer is founded by Steve Jobs, Steve Wozniak, and Ronald Wayne.
  • April 20 – Data East Inc. is founded by Tetsuo Fukuda as an electronics measurement instrument manufacturer. The company becomes involved in coin-operated amusements and later video games.
  • October 1 – Atari Inc. is purchased by Warner Communications to make it a wholly-owned subsidiary. The deal amounts to $28 million to buy out the shareholders. Management remains in place, with Manny Gerard of the Warner Office of the President appointed to oversee the business.[16]

See also

[edit]

Notes

[edit]

References

[edit]
  1. ^ a b c d e f g h i j Smith, Alexander (2020). They create worlds: the story of the people and companies that shaped the video game industry. Boca Raton, [Florida] London New York, [New York]: CRC Press, Taylor & Francis group. ISBN 978-1-138-38990-8.
  2. ^ "Consumer electronics show highlights television games". Electronic Design. 24 (15): 21. July 19, 1976.
  3. ^ Kreter, Laura (August 1976). "Home Video Consumer Electronics Show Report". Play Meter. 2 (8): 21, 44.
  4. ^ "The Replay Years: Enter 1976". RePlay. Vol. 11, no. 2. November 1985. p. 150.
  5. ^ a b c Product: Total Build (PDF). Atari Games. 1999. Archived from the original (PDF) on May 10, 2013. Retrieved March 4, 2021.
  6. ^ Kent, Steven L.; Molyneux, Peter (2001). The ultimate history of video games: from Pong to Pokémon and beyond the story behind the craze that touched our lives and changed the world (1st ed.). New York, [New York]: Three rivers press. ISBN 978-0-7615-3643-7.
  7. ^ a b Chapman, Chris (June 1, 2018). "The Media vs. Death Race". Video Game History Foundation. Retrieved December 14, 2024.
  8. ^ "1976 RePlay Route and Arcade Survey". RePlay. 2 (1): 43–44, 46–49. October 30, 1976.
  9. ^ a b c The Electronic Games Market in the U.S. Frost & Sullivan Inc. 1983.
  10. ^ a b Electronic Games & Personal Computers. Predicasts Inc. February 1979.
  11. ^ "本紙アンケー 〜 ト調査の結果" [Paper Questionnaire: Results of the Survey] (PDF). Game Machine (in Japanese). No. 65. Amusement Press, Inc. February 1, 1977. pp. 2–3. Archived (PDF) from the original on May 14, 2021. Retrieved May 14, 2021.
  12. ^ Jerz, Dennis G. (2007). "Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky". Digital Humanities Quarterly. 1 (2). ISSN 1938-4122.
  13. ^ "Here are some great computer games you can play...". Byte: 9. March 1976.
  14. ^ "Now your color TV can be your computer display terminal". Byte: 1. June 1976.
  15. ^ Crawford, Chris (July 1991). "Chris Crawford's First Computer Game". Computer Gaming World. p. 78. Retrieved November 18, 2013.
  16. ^ Goldberg, Marty; Vendel, Curt (2012). Atari Inc.: Business is Fun. Syzygy Press. ISBN 978-0985597405.


Cite error: There are <ref group=Note> tags on this page, but the references will not show without a {{reflist|group=Note}} template (see the help page).